
The second phase of beta began on 3 March 2004. This allowed players to escape to a safe area in the event they found themselves trapped by a glitch. The Lumbridge Teleport spell was also deliberately broken so that it could be cast without runes even at level 1 Magic.

Initially, only the Free-to-play area was available with new areas and quests released gradually over the beta period. This was deliberate, as Jagex wanted players to test all of their content. Players characters and stats were copied over from the live game, but their items and quest history were not. The new combat system was explained in detail in a 24 November newspost, exactly one week prior to the public Betas launch.Īs announced earlier, all members had access to the first phase of the RS2 public beta, which launched December 1 2003. However, RuneScape 2 was still released on schedule, because the developers came in early and on weekends to do extra work. 78% of voters wanted a 2003 Hallowe'en event. In one of their polls, they asked players if they would want a new Hallowe'en event but also delay the release of RuneScape 2 beta, or keep it on schedule and have a "pancake day" in February instead. Jagex originally did not want to create a Hallowe'en event for 2003, because they feared it would delay the planned release date of the beta. It was also revealed that the beta would become available on 1 December. The project was first referred to as "RuneScape 2" in an news post dated on 1 October 2003 (it was previously known as the "big 3D update" or the "new game engine").

Over time, Jagex released graphical previews as well as progress reports and other information about the many future changes.

Jagex first announced the upcoming release of a "much faster 3D engine" on 11 June 2002.
